#ifndef _ENEMY_BULLET_H_
#define _ENEMY_BULLET_H_
#include "cocos2d.h"
USING_NS_CC;

class EnemyBullet : public CCNode
{
public:
	EnemyBullet();
	~EnemyBullet();
	virtual bool init();

	CREATE_FUNC(EnemyBullet);

	bool isRelease(){ return m_isRelease; }
	void setRelease(bool val){ m_isRelease = val; }

private:
	bool m_isRelease;
	CCSprite *m_bullet;
};



#endif